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Nielsen: Chinese free-to-play games in global top 10 by revenue

2020-1-6 17:11

 

Global free-to-play games revenue saw a 6 percent increase to $87.1 billion last year, with Epic Games' Fortnite ($1.8 billion), Nexon's Dungeon Fighter Online (1.6 billion) and Tencent's Honor of Kings ($1.6 billion) ranked in the top three spots, according to a recent report from data analytics company Nielsen's SuperData Research Group.

Chinese internet giant Tencent also saw its Game for Peace ($1.2 billion) and co-published League of Legends ($1.5 billion) among the top 10 list.

Last Shelter: Survival, which was produced by Beijing-based Long Tech Network Limited, took the 10th place with $1.1 billion in revenue.

According to the report, world digital games revenue last year had a 3 percent year-on-year rise to hit $109.4 billion, among which free-to-play games spending accounted for 80 percent of all the revenue, thanks to strong performances from mobile games.

Chart-topping regulars like Honor of Kings and Candy Crush Saga promoted mobile's share of free-to-play income to 74 percent, said the report.

Besides, mobile games accounted for six of the top 10 free-to-play games by revenue, the report showed. Last year, mobile games earned $64.4 billion.

The premium games market, however, saw a 5 percent decrease last year to $18.9 billion, since there were fewer blockbuster games launched than the year 2018, the report said.

 

全球免费游戏的收入增长了6%,至871亿美元,去年与史诗般的游戏Fortnite(18亿美元),耐克森的地牢战斗机在线(16亿)和腾讯的纪念国王(16亿美元)排在前三位,根据最近的一份报告从数据分析公司尼尔森的SuperData研究小组。


中国互联网巨头腾讯也推出了《和平游戏》(12亿美元),并联合出版了《英雄联盟》(15亿美元)。


《最后的避难所:幸存者》由北京的龙技术网络有限公司出品,以11亿美元的收入排名第十。


报告称,去年全球数字游戏收入同比增长3%,达到1094亿美元,其中免费游戏支出占总收入的80%,这要归功于手机游戏的强劲表现。


该报告称,像《王者荣耀》和《糖果粉碎传奇》等经常荣登榜首的玩家将手机免费游戏收入的份额提升到了74%。


此外,报告显示,按收入计算,手机游戏占据了前10大免费游戏中的6个。去年,手机游戏收入644亿美元。


然而,报告称,由于推出的热门游戏数量少于2018年,去年高端游戏市场的规模下降了5%,至189亿美元。

原作者: Wang Junwei 来自: china daily